Whispering willow

Game UI Experience

Project Type: Game User Interface & User Experience Design Concept Platform: PC/Console

Role: UI/UX Designer, User Researcher

Year: 2024

Project Overview & Challenge

"Whispering Willows" is envisioned as a cozy, magical simulation game blending farming, potion brewing, exploration, and social interaction. The core challenge for the UI/UX design was to create an interface that is:

  • Intuitive and accessible: Given that the target audience includes casual gamers and those seeking relaxation, the UI needed to be easy to understand and navigate without overwhelming players.

  • Visually harmonious: The UI had to complement the charming pixel art style and warm, cozy aesthetic of the game world, enhancing immersion rather than breaking it.

  • Supportive of diverse gameplay loops: The interface needed to efficiently manage daily tasks (farming, crafting), exploration elements (inventory, maps), and social interactions (dialogue, relationship tracking).

  • Engaging and delightful: Beyond mere functionality, the UI should contribute to the magical and whimsical feel of the game.

Understanding the User & Their Needs

The target audience for "Whispering Willows" is primarily individuals aged 18-35 (with a secondary audience of 13-17) who enjoy:

  • Relaxing, creative, and immersive experiences: The UI needed to feel calm and inviting, avoiding aggressive or complex layouts.

  • Fantasy and magic themes: Visual elements and iconography should reinforce the magical setting.

  • Slow-paced, stress-relieving gameplay: This implied clear feedback, minimal friction, and a focus on player comfort.

  • Building and crafting: Inventory management, crafting recipes, and customization options needed to be clear and easy to interact with.

Key User Needs Identified:

  • Clear status indicators (health, energy, time of day).

  • Accessible inventory and crafting menus.

  • Intuitive dialogue and social interaction interfaces.

  • Personalization options for the cottage.

  • Gentle guidance for new players.

Design Principles & Strategy

Based on the game concept and user analysis, the following UI/UX design principles were prioritized:

  1. Cozy and Inviting: Employing soft color palettes, rounded corners, and warm textures to match the game's aesthetic.

  2. Clarity and Simplicity: Prioritizing readability and direct access to essential information and actions. Avoiding clutter.

  3. Thematic Consistency: Integrating magical iconography, whimsical fonts (where appropriate), and pixel-art inspired elements into the UI.

  4. Efficiency: Streamlining common actions (e.g., farming, potion brewing) to reduce repetitive clicks and mental load.

  5. Feedback-Oriented: Providing clear visual and auditory feedback for player actions and game state changes.

  6. Progressive Disclosure: Introducing UI elements and functionalities gradually, aligning with the "Progressive Difficulty" in the onboarding.

Key UI/UX Elements & Design Choices

While specific UI screens were not provided in the original document, the following conceptual design choices align with the game's vision:

  • Heads-Up Display (HUD):

    • Goal: Provide essential information at a glance without obstructing gameplay.

    • Design Choice: Minimally intrusive HUD displaying health, energy, current time (day/night cycle indicator), and perhaps a small indicator for current quests. Icons would be charmingly pixelated and legible.

  • Inventory System:

    • Goal: Allow players to easily manage magical ingredients, potions, and crafted items.

    • Design Choice: Grid-based inventory with clear item icons. Tooltips for item descriptions and properties. Drag-and-drop functionality for item management. Categorization (e.g., "Ingredients," "Potions," "Tools") to reduce visual clutter.

  • Crafting/Potion Brewing Interface:

    • Goal: Make the process of combining ingredients intuitive and rewarding.

    • Design Choice: A dedicated crafting table/cauldron interface. Visual representation of ingredient slots and potion output. Clear display of required ingredients vs. available ingredients. Animated feedback upon successful crafting/brewing.

  • Cottage Customization Menu:

    • Goal: Enable players to personalize their home creatively.

    • Design Choice: A clear, drag-and-drop interface for placing furniture and decorations. Categories for different item types. A preview mode to see changes before committing.

  • Dialogue & Social Interaction System:

    • Goal: Facilitate engaging conversations and relationship building with NPCs.

    • Design Choice: Clean, readable dialogue boxes with character portraits. Clear indication of player choices. Visual cues for relationship levels (e.g., a simple heart icon that fills up).

  • Map & Exploration UI:

    • Goal: Help players navigate the forest and town effectively.

    • Design Choice: An in-game map with clearly marked points of interest. Player location indicator. Quest markers. Perhaps a "fast travel" option accessible via the map after discovery.

  • Onboarding & Tutorial UI:

    • Goal: Guide new players seamlessly into the game mechanics.

    • Design Choice: Contextual pop-ups or overlays rather than disruptive full-screen tutorials. A friendly, magical creature (as mentioned in the concept) could serve as a visual guide within the UI, pointing to relevant elements. Simple, step-by-step instructions.

Implementation Considerations & Tools

  • Pixel-Perfect Design: Ensuring all UI assets are designed with pixel precision to match the game's art style.

  • Responsive Design: While a pixel art game, UI elements would still need to scale appropriately across different screen resolutions and aspect ratios to ensure readability and usability.

  • Animation & Micro-interactions: Subtle animations (e.g., item acquisition, potion bubbling) and satisfying sound effects would enhance the tactile feel of the UI and add to the magic.

  • Accessibility: Considering font sizes, color contrast, and alternative input methods where possible.

Tools :

  • Figma: For wireframing, prototyping, and component library creation.

  • AI Pixel Art Generator: For creating pixel art UI assets.

  • Unity/Unreal Engine UI Systems: For implementation and integration into the game engine.

Feedback & Iteration

The project emphasizes a strong feedback loop, which is crucial for UI/UX refinement:

  • In-Game Surveys: Direct player feedback on specific UI elements and overall usability.

  • Community Forums/Social Media: Monitoring discussions for pain points, feature requests, and general sentiment regarding the interface.

  • User Analytics: Tracking how players interact with the UI (e.g., menu traversal patterns, time spent in inventory) to identify areas for improvement.

This iterative process would allow for continuous refinement of the UI/UX, ensuring it remains intuitive, enjoyable, and supportive of the Whispering Willows experience.

Conclusion

The UI/UX design for Whispering Willows is centered on creating a seamless, cozy, and magical experience for players. By aligning with the game's pixel art aesthetic, prioritizing clarity and ease of use, and incorporating robust feedback mechanisms, the interface aims to enhance immersion and empower players to fully enjoy the whimsical world of magic, farming, and adventure. This project showcases an understanding of target audience needs and the strategic application of design principles to create a harmonious and delightful user experience within the game context.

Case Study Presentation Video