BorrowHood App
Fostering Sustainable Communities
BorrowHood – Fostering Sustainable Communities
Project Role: UX Designer, Researcher, Strategist
Project Overview
Project Name: BorrowHood – Community-Based Sustainable Consumption Platform
Problem Statement: In urban and suburban neighborhoods, individuals struggle to access infrequently needed items without buying new, responsibly declutter unused goods, and easily discover local, genuinely sustainable businesses. Existing solutions are fragmented, impersonal, or lack a comprehensive local focus, hindering sustainable consumption and community connection.
Solution: BorrowHood is a digital platform (mobile app and web) designed to empower neighbors to easily share resources, exchange used goods, and find local sustainable products and services. It aims to foster a strong sense of community while promoting a more circular, responsible local economy.
Project Goal: To create an intuitive, trustworthy, and effective platform that shifts consumption patterns towards sharing and reuse, reduces waste, supports local sustainable businesses, and strengthens neighborhood bonds.
My Contribution: As the lead UX Designer and Researcher, I was responsible for understanding user needs, defining core functionalities, designing intuitive user flows and interfaces, and conducting usability testing to iterate on the prototype.
The Challenge
Modern consumption habits often lead to excessive waste, unnecessary purchases, and a disconnect from local resources. Users face pain points such as:
"Buying vs. Borrowing" Dilemma: Needing a tool for a quick task but not wanting to incur the cost or storage burden of owning it. Existing rental options can be inconvenient and expensive.
Decluttering Guilt: Wanting to responsibly dispose of still-usable items without the hassle of yard sales or impersonal donation centers.
Finding Sustainable Local Options: Difficulty identifying genuinely eco-friendly businesses amidst general online clutter and "greenwashing."
Lack of Community Connection: A desire to engage with neighbors in a meaningful way, beyond superficial interactions, especially around shared values like sustainability.
This fragmentation across various platforms (social media groups, general marketplaces) highlighted a clear opportunity for a unified, user-centered solution focused on the neighborhood level.
Research & Discovery
My process began with extensive research to deeply understand the landscape and our target users.
Initial Research: I investigated existing solutions such as Nextdoor (strong community network, but limited sustainability focus), specialized sharing economy platforms (e.g., Zilok, focused primarily on rentals, often less localized), and informal Buy Nothing Project groups (community-driven but lacking structured digital features). This revealed a gap for a comprehensive, localized, and sustainably-focused platform.
Target User Identification: Combining demographic and psychographic data, I identified key user segments:
Demographics: Primarily 25-54 age range, urban/suburban dwellers, varied occupations, comfortable with digital platforms.
Psychographics: Value environmental responsibility, community connection, frugality, and convenience.
Persona Creation: Based on this research, I developed three detailed personas:



Anya Sharma (The Conscious Connector): Age 25, Marketing Manager. Highly eco-conscious, seeks to minimize consumption, connect with like-minded neighbors, and support ethical local businesses. Values convenience and transparency.
Ben Carter (The Practical Saver): Age 29, Freelance Web Developer. Budget-conscious, seeks affordable alternatives to new purchases, appreciates efficiency, and is open to practical community connections.
Maria Rodriguez (The Busy Parent): Age 38, Part-time Teacher. Busy, seeks easy solutions for managing children's outgrown items, wants to connect with other parents, and finds sustainable practices appealing if convenient.
Jobs to Be Done (JTBD): The JTBD framework helped pinpoint core user needs:
When I need a tool or item for infrequent use, and I want to be mindful of cost and waste, I want to quickly find available items within my neighborhood through a convenient platform, so I can complete my task efficiently without buying or inconveniently renting.
Pain Points: Cost and waste of buying, inconvenience of renting, awkwardness of direct asks.
When I have usable items I no longer need and want to declutter responsibly, I want to easily list and offer these items to people in my local area, so I can free up space and feel good about contributing to a circular economy.
Pain Points: Impersonal donation, time-consuming selling, and feeling wasteful.
When I want to purchase goods or services that align with my values and support local, I want to easily find and learn about nearby businesses offering eco-friendly options, so I can make informed decisions that benefit the environment and community.
Pain Points: Difficulty discovering truly sustainable local businesses, greenwashing concerns.
User Scenarios: These JTBDs were translated into detailed user scenarios (e.g., Maya needs a ladder, David needs a pressure washer, Aisha gives away baby clothes), guiding the design of intuitive user flows.
Ideation & Design
Leveraging insights from research, I designed the core features and user experience of BorrowHood.
Core Features:
User Accounts & Profiles: Secure registration, personal profiles, and crucial trust-building features (ratings, verification).
Resource Sharing (Lending & Borrowing): Intuitive listing process with availability calendars, robust search and filtering (by item, category, proximity), and in-app request/messaging.
Goods Exchange (Giving/Selling/Trading): Simplified listing for used items, clear transaction types, and facilitated communication.
Local Sustainable Business Directory: Curated profiles highlighting sustainable practices, location-based search, and category filtering. This critical feature is planned for a phased implementation in future iterations to ensure robust integration and partner onboarding.
Community Features: Neighborhood forums, local sustainability events calendar, and resource tips.
Platform Management & Support: Admin dashboard for moderation, help center, and user guides.
Information Architecture (IA) & Key Design Choices: The IA was designed for simplicity and discoverability, directly addressing the "busy user" persona. Core categories (Share, Exchange, Local Businesses) are delineated, and prominent search and filtering functionalities allow for quick access to information and actions. User flows were streamlined to minimize cognitive load and maximize efficiency for key tasks like listing and borrowing. For instance, knowing Ben (the practical saver) values clear item condition and pricing informed the design of these elements, while Anya's desire for community connection led to seamless integration of messaging and user profiles within transaction flows.
Testing & Iteration
To validate design decisions and identify areas for improvement, I developed and executed a user testing plan.
Testing Approach: A hybrid approach combining moderated remote testing (for in-depth qualitative insights from persona-aligned users like Anya and Ben) and guerrilla testing (for quick, broad feedback on initial discoverability) was employed.
Initial Test Results:
Strong Positive Concept Validation: Users expressed high praise for the app concept, seeing it as a valuable alternative to traditional purchasing/renting.
Excellent Navigational Usability: Dashboard exploration, general item searching, and finding the community forum all achieved 100% completion rates, validating the app's intuitive IA.
Critical Transactional Flow Issues:
Borrowing a Tool: Only 33% completion rate (67% drop-off), indicating significant friction in the request initiation and management process.
Listing an Item for Lending: 67% completion rate (33% drop-off), suggesting complexity or uncertainty in the listing flow.
Severe Trust Feature Discoverability/Usability Issue:
Updating Profile for Trust: A 100% drop-off rate, highlighting a complete failure in users finding or successfully completing this crucial step.
Qualitative Feedback: Users desired "more clarity around searching for items" (beyond basic functionality) and a "better way to access the profile."
Initial Fixes & Learnings: Based on these findings, I immediately prioritized and implemented targeted improvements:
Enhanced Trust Flow: A dedicated, prominent, and guided flow for users to update their profile and build trust (e.g., identity verification, detailed profiles) was integrated, addressing the 100% drop-off.
Improved Search Functionality: Components disrupting search clarity were fixed, and filter options were refined to provide a more precise understanding of search results.
Remaining Challenge: While initial fixes were made, the complexity of the "borrow an item" flow still requires further in-depth analysis. This highlights the need for more targeted user research, specifically on this isolated flow, to uncover nuanced pain points and design a truly seamless experience.
6. Results & Impact (Anticipated)
The iterative design process, informed by robust user research and testing, is building a platform poised for significant impact:
Increased Sustainable Consumption: By making borrowing, exchanging, and discovering local sustainable options easy and convenient, BorrowHood directly encourages less wasteful consumption patterns.
Stronger Community Bonds: Facilitating direct interactions between neighbors around shared needs and values fosters social capital and strengthens local communities.
Support for Local Economies: Providing a targeted platform for sustainable local businesses helps them reach their ideal customers, contributing to economic resilience.
Enhanced User Experience: The ongoing commitment to user-centered design, driven by testing and iterative fixes, ensures a highly intuitive and satisfying experience that will drive long-term engagement.
BorrowHood is on track to become a vital tool for neighborhoods looking to embrace a more collaborative, sustainable, and connected future.